Do moral choices in games make them more, or less fun? No really, it’s a serious question. It’s a fairly widespread trend in the games industry just now to offer stories and characters that elicit an emotional response from the player. An emotional response that's intended to make the game more immersive, the characters more believable and the lasting memory of the game, more enduring. All positive consequences, but what about the negative?
Take Grand Theft Auto IV: Liberty City. A high watermark in interactive storytelling and character design. A genuine digital soap opera, as gripping a drama as The Sopranos or The Wire, but with enough action to keep core gamers entertained and enough heart to keep industry proponents naval gazing contentedly.
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